Eu4 Victoria 2 Converter

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There't really little info about this wonderful thing, therefore after performing some research I made the decision to compose it all up. What is usually a megacampaign Paradox Grand Strategy games cover extremely long period, and most people never ever also 'complete' a single sport of CK2, or EU4 - but it's probable to go the some other severe and perform a 'megacampaign' - begin in one sport, then convert to another, and keep playing.

Possibly even chain multiple like video games, like CK2 to EU4 to Vic2 to HoI4. Since Paradox games make it tough to prevent blobbing, you quite much possess to enjoy with mods, severe self-imposed limitations, switch nations every right now and then, or normally do foolish stuff or your second/third/fourth promotions will be pretty dull. Make sure you don'testosterone levels ironman megacampaigns I'd usually hate ironman, but it's also more important not to play ironman for a several factors:. Conversion process is definitely never ideal, therefore you're extremely most likely to would like to tweak some points with console instructions or save game editing and enhancing before and after move. It's poor plenty of when sport bugs out there and you require to repair it by console, but when it occurs to your advertising campaign you've become enjoying for literally months, it can end up being really damaging.

Europa Universalis 4 mods. The Europa Universalis 4 to Victoria 2 converter takes your save from EU4 and lets you preserve enjoying in Paradox’s 19th Century. Europa Universalis 4 Save Converter. From Crusader Kings II Wiki. Jump to: navigation, search. This article may contain outdated information. EU4 Converter modding. Europa Universalis 4 mods. The Europa Universalis 4 to Victoria 2 converter takes your save from EU4 and lets you preserve enjoying in Paradox’s 19th Century.

If any of the games receive updates, you might need to perform some fixing. CK2 is notorious for smashing will save any time trait checklist expands because they couldn't be troubled to include 10kN feature id to trait name mapping desk in each save game. Ironman setting uses special save format which will be pretty damn hard to 'un-irónman' and édit if essential. Megacampaign is usually not a significant achievement run - with so much period it's inherently going to end up being pretty easy past very first 100 yrs, additional than for self-imposed problems with which ironman will end up being of no help. Or if you really need to, proceed ahead, just don't say I didn't informed you. What is the converter Generally there's happen to be numerous converter tools which take save sport from one game and produce a mod fór another.

In concept you could transform save game to save sport, but changing to a mod is usually much more flexible, so that's the generally used technique. Mod setups beginning chart, rulers, and whatéver else it felt like like. CK2 to EU4 converter is definitely a builtin function of Crusader Nobleman 2. You can only access it if you possess converter DLC. If you want to keep on to Vic2 ánd HoI4, you'Il need to make use of third party equipment. Where are the files If you want to mod it, or simply appear at it, you might be surprised.

Unlike pretty much additional DLC-locked articles which is certainly included in base game, simply with some flags informing it to convert it off, all converter data files are usually in DLC diddly. Go to your Crusader Nobleman 2 sport folder, discover dlc/dlc030.zip, and unpack it somewhere. If you would like to mód it, you cán include modified files directly in your mod, in european union4converter folder, just as if they had been in base game. What converter will Converter generates EU4 chart coordinating CK2 map, with correct ethnicities, religions, dynasties, and government types, incorporating new countries as necessary. It produces matching rulers with properly mapped stats, qualities, and heirs. lt reassigns province growth and facilities of business. In restricted way it also models up vassals.

It will convert any video game to 1444.11.11 game, no issue at which stage you decided to make use of it. It will convert your stash of CK2 magic to EU4 gold at 10:1 price, and your respect at 50:1 rate. What converter doesn't perform It ignores any diplomatic relationships or wars.

lt ignores any family relations, except for dynasty title. So if you're also california king of Britain and your boy is ruling France, that won't become patterned in any way except providing you exact same empire. All provinces create same items as before (including money), are usually in exact same industry nodes, have exact same estuaries, and some other modifiers - with exemption of facilities of business. It doesn't extrapolate outside chart - therefore actually if you transformed everyone to Zóroastrian, you'll still need Sunnis in Africa and Philippines on transformation in any location not included on CK2 chart. All continuing rebellions are cancelled. Will converter randomize The process appears to be completely deterministic.

If you move multiple instances without reloading, you'll obtain same data files. If you perform it after reIoading, you'll gét trivial modifications, like order if tags (so factors like which duke will get Times01 and which will get Times02 can switch), but there doesn't appear to be any meaningful randomness. How energetic DLCs have an effect on converter. If you possess Conclave DLC, it uses different system to transform government forms.

Can I make use of converter with modded CK2 video games Yes, simply because very long as they don't enhance the map considerably. One significant exception is my, which is usually totally fine to make use of with converter ás it doésn't add or remove provinces. You won't have got canal prebuilt in EU4. What affects ruler features and features Leader/heir martial, stéwardship, and diplomacy features split by 3 and rounded up are usually what ends up as their European union4 attributes - assigned at 6 of training course. There's some modification for underage ruIers, sincé in CK2 kids grow characteristics with age, while in European union4 kids are born 6/6/6 or 0/0/0 somehow. This indicates any feature at 16 or increased is transformed to a 6 - so it might become worth changing focus before conversion, simply to obtain that extra stage. If you'ré immortal, you'Il get immortal trait in EU4.

Additional traits are centered on traitconvérsion.txt. For somé reason converter will just generate 2 attributes, even if leader reigned very long sufficiently to get 3. Conversion is centered mainly on your traits, and secondarily on your attributes.

Some great CK2 traits like greedy switch to some bad European union4 features like greedy. It's mostly nothing at all to get worried about unless you possess an immortal ruler.

How can be map produced CK2 game titles are referred to by rank and name (like cjylland is certainly Region of Jylland), while European union4 are usually explained by number (like 15 Jylland), and their names are simply descriptive and sometimes not special (like 157 Bihar and 558 Bihar). It is certainly based on many to many mapping in provincetabIe.csv.

Evéry CK2 name (not really simply a state!) can map to some amount of EU4 provincés. In simplest case a one title maps to a single name, for illustration in Iceland CK2 provides two counties. Therefore CK2's Vestisland maps to European union4's 370 Reykjavik, while CK2's Austisland maps to European union4's 371 Akureyri. A name can map to multiple areas - like state of Holstein road directions to two provincés - 1775 Holstein and 4141 Ditmarschen.

So whoever regulates it will get both. Occasionally several CK2 titles chart to solo EU4 province - like counties of Lyon ánd Forez both map to 203 Lyonnais. In like case country holding majority will get it, and if somebody else held component of it, they'll obtain a long term state on it.

Quite often 2 areas and a duchy chart to a province, for illustration counties of Coruna ánd Santiago ánd duchy of GaIicia all chart to 206 Galicia. If duke holds one of them, he will get 2/3 and gets it. I haven't investigated what happens in 50%:50% divides, most probably it's centered on their order somehow, since transformation is not really random. What affects province growth traits Advancement appears to end up being redistributed between provinces based on complete value of building in each province.

This means that provinces with even more slot machine games will usually get even more advancement, because they'll generally have even more buildings in them. Because growth is usually redistributed and not mapped, games converted earlier or late will possess same overall EU4 growth. Items like technology levels, preserved technology points, whose funds will be it etc. Have no effect on transformed development. Advancement mapping is certainly separate from province mápping - so one quite well created Jylland could give you 4 30-development EU4 provinces, while 2 really well developed counties of Coruna ánd Santiago would only provide you 1 30-growth EU4 province. Nepali typeshala for windows 7 64 bit. What impacts facilities of business Centers of business are furthermore redistributed, generating around but not really exactly exact same number, and generally to higher advancement provinces, but l couldn't physique out specific mapping logic.

It doesn't seem to strongly link to merchant republics, sometimes two CoTs spawn following to each various other. I couldn't number out how it functions. What impacts government kind If you possess Conclave, that usually purely aesthetic feature explaining your government as 'Hereditary Despotic Monarchy' is actually utilized to drive mapping, with governmenttable.csv determining it. A several nations - like Papacy, holy orders, and additional religious brains - are hardcoded to specific types, furthermore listed in governmenttable.csv. Which government taste you get is decided by typical/governmentflavor/00governmentflavor.txt, structured on your laws and regulations, religions etc. One foolish point about present table is certainly that seller republics will end up being converted to vendor, oligarchic, or management republics centered on their laws and regulations, which seems really ridiculous and I'm recommend repairing that in á mod. What impacts cultures Ethnicities of people and provinces are mapped by cuIturetable.csv.

Every mápping can be currently unique, so you can obtain Horse tradition in European union4. What affects religions. What impacts vassals Converter doesn't generate PUs, marchés, protectorates, or tributariés, but it occasionally generates vassals. There't special logic for HRE. Fór non-HRE countries, if you have Conclave, governmenttable.csv specifies maximum quantity of vassals produced - between 0 to 2 depending on your laws and regulations.

Without Conclave, guidelines are specified by defines.lua and maximum amount of vassals is certainly 4, but it will just take place at zero crown expert. Generated vassals will often start at really high liberty wish. For some reasons vassals won't have heirs generated. How Holy Roman Empire functions One title, selected by defines.Iua (by default éhre, but you cán change it) utilizes particular Holy Roman Empire converter technicians. It will turn all yóur CK2 vassals intó independent countries unless you have got absolute crown expert (non-Conclave), ór its Conclave comparative.

This also consists of your de jure vassals - therefore also if you're also full of Lombardy ánd Holy Roman Empéror, you'll end up being remaining with just your demesne and duke tier title. On the other hand actually viceroys will maintain all their vassals' countries, de jure or not really, which seems rather foolish overall. I'deb recommend eliminating all king-Ievel viceroyalties by system if you wish to transform HRE. All countries in your empire, irrespective of de jure standing, become part of empire, also if they're in Cameras or Asia. You can be HRE as any religion, like Zoroastrian ór Jewish.

It wiIl generally effect in HRE beginning at spiritual serenity. Emperor will have got a long term claim on any provincé contested bétween HRE users owing to chart conversion guidelines, which I find rather ridiculous, and I'd suggest removing them. EU4 interface for HRE provides very little region for HRE princes, so it's quite likely conversion game will just flood it. After that once again, it's not really uncommon for the user interface to overflow during EU4 strategy if you produce a lot of brand-new princes. It's another example of Paradox video games seriously requiring bigger interface mods for individuals with very first world screens. What affects claims You'll obtain permanent statements on any land that's your de jure that you don't very own - including land generated by your vassals (but not really HRE users).

Eu4 To Victoria 2 Converter Not Working

You'll also get a long lasting state on any property that should end up being partially yours by map conversion, but which another nation obtained. There are no normal states.

How are tags transformed Every CK2 country - unbiased, generated vassal, ór generated HRE member - will get European union4 label. It's structured on their primary name and nationtable.csv. Therefore for example empire of Bulgaria (kbulgaria) gets tag BUL (Getaway). Converter furthermore provides a little number of exclusive tags like ISR lsrael, JOM Jomsvikings étc. If tag is not listed, a fresh dynamic label will be created like Back button01, X02 etc., with appropriate names.

Countries with present tags have same national concepts they'd possess in vaniIla EU4. For dynamicaIly created nations, it'h based on their cultures etc., just as for present European union4 minors. However - if you make use of cultural names (like Norge, Dánmark etc.) these wiIl constantly convert to dynamic tags. This doesn't have an effect on their concept organizations. What happens if there are usually duplicate labels Occasionally two nations chart to same label, like duchy óf Perm and kingdom of Perm. One of them will get proper label PRM, the various other will obtain dynamic label with exact same name. In my lab tests, duchy obtained the actual tag, and it's not really very clear why.

It's probably great concept to rename them manually in like situation. If you rename a country in CK2, it continues that fresh name on conversion.

What impacts government rank It'beds directly mapped from CK2. There are rules within European union4 that can modify your position - for illustration if you're also vassal, or nón-elector HRE associate you'll obtain decreased to duchy on next monthly tick. What impacts technology organizations Technology groups are based on place of your capital. You'll obtain Western, Eastern, Muslim, Indian native, West African, and East African tech groups based on which team your funds would obtain it in European union4. One exception will be that nomads constantly obtain nomad technologies team. I haven't observed any Anatolian (Ottoman) technologies group nations.

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Flexisign pro software for sale. Items like your religion, your technologies, your main tag etc. Wear't appear to have got any impact on technology team you'll obtain - if you're Sunni Portugal with maxed out tech but your funds can be in Constantinople you'll obtain Eastern team.

Sleep of the entire world gets their predefined organizations. If you enjoy with Sun Invasion New Planet will become mostly High American technology group, which is strongest group in sport - like Western except with better systems. All this doesn'testosterone levels matter significantly since institution system got included.

How nationwide ideas work in European union4 In regular EU4 video game each national ideas have got associated trigger, therefore to obtain English ideas you require to begin as ENG England or GBR Good Great britain; to obtain Rajput suggestions you need to be Rajput or Malvi culture and non-MusIim etc. If nó tips match up, you get generic Country wide Suggestions, which tend to become terrible.

By today very few nations in EU4 obtain National Suggestions. What affects national suggestions in converted games Converter provides some fresh national concepts with brand-new leads to, for illustration Karlings, Israel, or Jomsvikings get some new suggestions. Converter also disables a lot of concept organizations from European union4, and changes trigger rules for others. For illustration to get English suggestions you simply no longer need specific tag, you require to end up being Everyday terms or Anglo-Saxon tradition kingdom or empire with at minimum 10 provinces (after transformation) and at minimum 5 seaside provinces. Simply being empire of Britain or ENG tag does not really be enough. You can check these guidelines in common/idéas/.txt in génerated mod, which comes from copy/common/idéas/.txt and sunsétinvasion/common/ideas/.txt.

What about countries coordinating no guidelines Because these rules are likely to be very limited, most nations get no suggestions - they'll show as getting common 'Country wide Ideas' when you begin new European union4 video game. That't not nevertheless what happens - they all get some random place of custom made ideas, comparable to what you could perform with EU4 country designer. CK2 converter changes weights for these custom ideas to much better function with generated countries. Whenever you start new marketing campaign, European union4 will arbitrarily select fresh place of tips, so right now there's no method to predict them. You can examine their weights in typical/customidéas/.txt in génerated mod, which arrives from copy/common/customideas/.txt.

Are any structures produced The just buildings created are simple forts, and l can't find any pattern to them. Identified Insects As óf CK2 2.8 Jade Dragon, converter got up to date to support EU4 1.23 Cradle of Civilization. There are usually nevertheless some unsolved complications. With Sunset Intrusion, some new globe provinces have 0 base production.

These are:. 367 The Azores - uncolonized. 368 Madeira - uncolonized. 852 South america - Aztec silver. 2626 Tullucan - Aztec platinum.

2628 Tepeacac - Aztec materials. As two óf five bugged provincés are Aztec goldmines, this effectively makes them significantly weaker than they were expected to be. Occasionally province's control won't possess a primary on it for no clear cause. There's a collection of province presence glitches depending on technology team, like viewing Iceland but not marine environments around it. These usually don't result in any critical gameplay difficulties.

Playing with any combinations of versions various other than backed ones (and hotfixes) will invariably cause extra issues. Usually there are usually minimal, like any newly included provinces getting wrong setup - either uncolonized, or managed by whoever managed them in 1444 vanilla European union4 start. Making use of converter with map mods If you're ready to mod provincetabIe.csv, you cán have chart mods on both ends, but that's substantial project, especially without proper tools. Then again, the type of individuals who play megacampaigns are probably excactly the type of individuals who would place that work. If mod you're using modifications map only considerably, you can often try changing and after that clear up a little bit by hand.

Advanced transformation You can get a lot from the convérter:. during CK2 advertising campaign, perform with converter in thoughts - so if you want some civilizations, religions, HRE, etc. Simply setup points appropriately. when campaign ends, simply grab console and do any cleaning you desire, eliminating bordergore, placing laws properly (to spawn or not really spawn vassals) etc. run the converter. cleaning converter documents - doing factors like eliminating silly claims, relocating CoTs to even more sensible locations, providing everybody features you feel they are worthy of, fixing Buddhists to match up kind you want etc.

begin new video game. possibly cleansing map some more before starting to play. Converter doesn'testosterone levels perform anything marvelous - the almost all complex component is usually provincetable.csv. Therefore based on just that document and save game it wouldn't end up being that tough to just generate your own converter, customized whichever way you need. Are now there any 3rd party converters? Doesn'capital t function with present version of the sport, so no.

It'h not terribly difficult to create one (especially if you recycle province table), but then the genuine work of keeping it up to date begins. Overview And thát's all l discovered about the converter. If you have any corrections, questions, or suggestions, please remark and I'll revise this post.

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